Meny
Really cool. Really interactive.
Reblogged Via: decoderingA UI experiment with a 3D fold-in menu. Move your mouse to the left edge of this page — or swipe in from the left edge if you’re on a touch device — to expand the menu.
GO AWAY
Really cool. Really interactive.
Reblogged Via: decoderingA UI experiment with a 3D fold-in menu. Move your mouse to the left edge of this page — or swipe in from the left edge if you’re on a touch device — to expand the menu.
A great (and funny) article about user experience and group/list management with social media sites. Long story short, Google & Twitter are doing it wrong, Facebook is doing it right.
After seeing this again, I had the urge to screencap it and say something. I feel like over the past year, they’ve really come a long way in improving their UI and overall UX (it’s actually pretty pleasant, with the exception of how they started making people start movies on first clicks, but that’s a personal preference).
However, it seems the guys forgot a small, but important element. Their video player & interaction surrouding it. They’re still using an outdated (and from this screen capture, non-functional half the time) video player to serve up their trailers.
Now, I will say, this lack of attention ultimately speaks to an area they’ve been weak on since day one: maintaining and displaying trailers for all their movies. This flaw I don’t see often, mainly because they hardly have trailers for any of the movies in their collection. Granted, it’s a lot of videos, so that can be difficult to retrofit every entry for this. However, you know what a pain it is for me to leave the Netflix experience, go to YouTube, and watch a trailer for a crappy B movie that I ultimately decide to skip to watch another episode of “Arrested Development”?
It’s a bit of a pain. Come on guys, you’re doing pretty good design work everywhere else, just close this small gap. For me.
This is pretty useful stuff guys. Great resource, be sure to go through all of them:
Interfaces exist to enable interaction between humans and our world. They can help clarify, illuminate, enable, show relationships, bring us together, pull us apart, manage our expectations, and give us access to services. The act of designing interfaces is not art and they are not monuments unto themselves. Interfaces do a job and their effectiveness can be measured. They are not just utilitarian, however. The best interfaces can inspire, evoke, mystify, and intensify our relationship with the world.
Clarity is the first and most important job of any interface. To be effective using an interface you’ve designed, people must be able to recognize what it is, care about why they would use it, understand what the interface is helping them interact with, predict what will happen when they use it, and then successfully interact with it. While there is room for mystery and delayed gratification in interfaces, there is no room for confusion. Clarity inspires confidence and leads to further use. One hundred clear screens is preferable to a single cluttered one.
We live in a world of interruption. It’s hard to read in peace anymore without something trying to distract us and direct our attention elsewhere. Attention is precious. Don’t litter the side of your applications with distractible material…remember why the screen exists in the first place. If someone is reading let them finish reading before showing that advertisement (if you must). Honor attention and not only will your readers be happier, your results will be better. When use is the primary goal, attention becomes the prerequisite. Conserve it at all costs.
Humans are most comfortable when they feel in control of themselves and their environment. Thoughtless software takes away that comfort by forcing people into unplanned interactions, confusing pathways, and surprising outcomes. Keep users in control by regularly surfacing system status, by describing causation (if you do this that will happen) and by giving insight into what to expect at every turn. Don’t worry about stating the obvious…the obvious almost never is.
Read More Bro Source: bokardo.comPeople take a good UI for granted.
Reblogged Via: UX Rave